Corruption

Similar to biomancy, a slaver can corrupt slavers or slaves to modify their physical appearance or give them traits and aspects. Most of these changes are straightforward, and do what the text says.Corruption can only be initiated during the morning phase of a day unless the corruptor has Aspect: Unstable Change, and will take the rest of the day phase. Corruption has a chance to backfire onto the corruptor instead of the target, have a completely different effect, or have no effect at all. Slaves lose 20 willpower and 50 condition if they are changed. The player will also gain 25 Corruption Expertise if the target was changed. Nearly all aesthetic changes will also give the target the Fel-Tainted trait, although there may be some exceptions. There are four main categories of corruption, a fifth, randomization option, or to do nothing. The four categories each have their own effects which the corruptor may attempt to inflict on the target.

Authors Note: effects listed here were found through playing through the options. There may be missing outcomes or effects.

Aspects

 * Babydoll
 * This will wipe all (most) previous traits and reduce height.
 * Aspect: Bimboborn
 * Aspect: Artful Whore
 * Aspect: Oral Fixation
 * Aspect: Pretty Maid
 * Aspect: Exhibitionist
 * Aspect: Anal Slut

Traits

 * Add Trait - Sex Addict OR Slutty AND Remove Trait - Reserved
 * Remove Trait - Seasoned AND Add Trait - Debutante
 * Feminize or Beautify
 * Similar to Biomancy, this will Feminize if male or Beautify if female, giving an Exceptional result if repeated, and then giving Aspect: Incandescent if repeated again.
 * Add Trait - Slutty
 * Weaken or Enfeeble
 * Similar to Biomancy, this will weaken and then enfeeble.
 * Add Trait - Dancer
 * Add Trait - Resilient
 * Remove Trait - Aggressive
 * Remove Trait - Defiant
 * Remove Trait - Cunning
 * Remove Fighting Traits
 * Feminization/Breast Growth
 * This will feminize if male or increase breast size if female or feminine.

Aesthetics

 * Prehensile Tongue
 * +20 to Slave Value.
 * Fel Makeup
 * +5 to Slave Value.
 * Babydoll
 * Same as Aspects option.
 * Shrink
 * Similar to biomancy, decreases height.
 * Dolled Up - Black
 * Increases slave value based on number of times repeated: +10, +25, +50. This will also add Clumsy and Remove Perceptive on the second and third repeat, respectively. Color seems to be irrelevant besides description.
 * Dolled Up - Pink
 * Dolled Up - Purple
 * Dolled Up - Red

Traits

 * Add Trait - Agile
 * Add Trait - Clumsy
 * Add Trait - Strong
 * Remove Trait - Healer
 * Remove Trait - Weak
 * Remove Trait - Agile
 * Remove Trait - Resilient
 * Remove Trait - Sneaky (Add Glow)
 * Grants Fel-Tainted trait, and the target cannot ever gain the Sneaky trait.

Aesthetics

 * Head: May choose one of the following.
 * Small Fang
 * +1 to Slave Value
 * Forehead Brand
 * -10 to Slave Value
 * Bronze Collar
 * -20 to Slave Value
 * Permanently removes Magical and Elementalist traits from target.
 * Shoulder Spikes
 * Horns
 * Arms (skin): May choose one of the following.
 * Scales
 * +5 to Slave Value
 * Feathered
 * +5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Crystal
 * +10 to Slave Value
 * Grants the Fel-Tainted trait.
 * Spined
 * -5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Finned
 * Grants the Fel-Tainted trait.
 * Arms (type): May choose one of the following.
 * Sharp Talons
 * Grants the Fel-Tainted trait.
 * Tentacles
 * Grants the Tentacles trait.
 * Extra Arms
 * Increases slave value based on number of times repeated: +10, +20.
 * Grants the Fel-Tainted trait.
 * Pincer
 * -40 to Slave Value
 * Grants the Fel-Tainted trait.
 * Eyes: May choose one of the following.
 * Fel-Touched, No Pupil, Black
 * -5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Fel Touch, Slitted
 * Fel-Touched, Pink Light
 * -5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Fel-Touched, Inner Fire
 * -5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Heterochromia
 * +20 to Slave Value
 * Fel-Touched, Glowing Green
 * Grants the Fel-Tainted trait.
 * Third Eye + Add Trait: Psion
 * -10 to Slave Value
 * Grants the Fel-Tainted trait.
 * Ears: May choose one of the following: (May not affect certain races)
 * Pointed Ears
 * +3 to Slave Value
 * Bunny ears
 * +5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Neko Ears
 * May be bugged, has only given small black feathered wings.
 * Equine Ears
 * +25 to Slave Value
 * Grants the Fel-Tainted trait.
 * Horns
 * Grants the Fel-Tainted trait.
 * Hair: May choose one of the following:
 * Living Hair
 * +30 to Slave Value
 * Grants the Fel-Tainted trait.
 * Grants the Trapper trait.
 * Tentacle Hair
 * -5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Flame Hair
 * -+10 to Slave Value
 * Grants the Fel-Tainted trait.
 * Tattoos: May choose one of the following:
 * Writhing Tattoos- Adds Trait: Fel-Tainted
 * +8 to Slave Value
 * Chaotic Tattoos- Adds Trait: Fel-Tainted
 * +5 to Slave Value
 * Tail: May choose one of the following: (May not affect certain races)
 * Fluffy Pink Bunny
 * +5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Feline
 * +5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Silken (Quintari)
 * +10 to Slave Value
 * Grants the Fel-Tainted trait.
 * Prehensile
 * +5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Sinous
 * May be bugged, has only given small black feathered wings.
 * Hooves: May choose one of the following: (May not affect certain races)
 * Chaos
 * +15 to Slave Value
 * Grants the Fel-Tainted trait.
 * Birdlike Talons
 * -15 to Slave Value
 * Grants the Fel-Tainted trait.
 * Carapace Talons
 * +5 to Slave Value
 * Grants the Fel-Tainted trait.
 * Cloven
 * +3 to Slave Value
 * Grants the Fel-Tainted trait.
 * Black Chitin
 * +10 to Slave Value
 * Grants the Fel-Tainted trait.
 * Fel-Spiked
 * +10 to Slave Value
 * Grants the Fel-Tainted trait.
 * Skin Colour: May choose one of the following: They all grant +10 to slave value and the Fel-Tainted trait.
 * Crimson
 * Viibrant Pinkish
 * Green (not Orc/Goblin)
 * Grey (Not Drow/Shadow Outcast/Nethe)
 * Purple
 * Wings: May choose one of the following: (May not affect certain races)
 * Feathers
 * +10 to Slave Value
 * Grants the Fel-Tainted trait.
 * Bat
 * Grants the Fel-Tainted trait.
 * Bat - Hips
 * +15 to Slave Value
 * Grants the Fel-Tainted trait.
 * Hooked
 * +6 to Slave Value
 * Grants the Fel-Tainted trait.

Traits

 * Random Trait?
 * Remove Trait - Greedy
 * Remove Trait - Stubborn
 * Remove Trait - Persuasive
 * Remove Trait - Perceptive
 * Add Trait - Adherent of Pain
 * Add Trait - Aggressive
 * Add Trait - Cowardly
 * Add Trait - Stubborn
 * Add Trait - Defiant (Slave)
 * Add Trait - Greedy
 * Add Trait - Perceptive
 * Add Trait - Soul Melody
 * Not an actual trait, may remove other traits.
 * -5 to Slave Value
 * Possession
 * Unknown effect or bugged, may need other aesthetic corruptions

Aspects

 * Aspect - Practitioner
 * May need to have a magic/elementalist trait to be successful.
 * Aspect - Arch-Practitioner
 * May need to have Aspect: Practitioner trait to be successful.
 * Aspect - Mad Schemes
 * Aspect - Inquisitor, Add Trait - Mind Reader

Traits

 * Add Trait - Friendly, Remove Trait - Spiteful
 * Add Trait - Heroic
 * Add Trait - Persuasive
 * Add Trait - Sneaky
 * Add Trait - Seductive
 * Remove Trait - Clumsy

Aspects

 * Aspect - Mesmer, Add Trait - Hypnotic
 * Aspect - Thrallforge, Add Trait - Dominator
 * Aspect - Living Nightmare, Add Trait - Terrifying
 * Aspect Juggernaut, Add Trait - Monster, Mighty Strength
 * Aspect - Cloak of Living Shadows, Add Trait - Sneaky
 * Aspect - Unbridled Fury
 * Aspect - Uncanny Evasion
 * Aspect - Anointed One

Aesthetics

 * Visage
 * Unknown effect or bugged, may need other aesthetic corruptions
 * Regen
 * +30 to Slave Value
 * Favour
 * -3 to Slave Value
 * Symbol
 * Unknown effect or bugged, may need other aesthetic corruptions
 * Enlarged Wings: Improves the Wings gained from Gifts of the Warped.
 * Feathers: +30 to Slave Value
 * Bat: +25 to Slave Value
 * Bat - Hips: +45 to Slave Value
 * Hooked: +40 to Slave Value
 * Grow
 * Similar to biomancy, increases height.
 * Demonic Futanari
 * Unique Demonic Futanari Gender, gives +50 to Slave Value
 * May also increase breast and ass size.
 * Double Cocks
 * Must be male or futanari to have an effect.
 * +10 to Slave Value
 * Addictive Cum
 * Must be male or futanari to have an effect.
 * +7 to Slave Value
 * Demonic Muscles
 * Grants the Seductive and Strong traits.
 * +20 to Slave Value
 * Armour of the Chosen
 * Grants the Terrifying and Resilient traits.
 * +25 to Slave Value
 * Caress of Bone
 * Grants the Malevolence, Terrifying and Resilient traits.
 * -40 to Slave Value
 * Spiderwork Steel
 * Grants the Resilient trait.
 * +45 to Slave Value
 * Back Tentacles
 * Grants the Tentacles trait.

Consult the Signs
This option will have the player character attempt to try to figure out what of the previous four options will give a beneficial outcome. After choosing this, this option is removed, but the player may still select one of the four categories for corruption or do nothing; however, the selection within the category will be randomized instead of allowing you to select what the player wants normally.

Do Nothing
This option will simply bring the corruptor and target back to the encampment with no changes to either. This still advances the day to night.